🌟 Uni-Connect

Role: UX/UI Designer
Team: Queene C., Lisa H., Suyao L.
Course: GBDA 210
Timeline: April 2025
Tools: Figma, Paper Prototyping, Usability Testing

Context & Problem

At the University of Waterloo, many students especially commuters struggle to build meaningful social connections. Key issues include: shyness, packed schedules, and fragmented event information across platforms like Instagram and WUSA. Research showed that 1 in 5 upper-year students lacks a “real friend.” Our challenge was to design a solution that helps both commuters and residents discover events and transition from online connections to genuine, in-person friendships.

01  Problem Framing & Desk Research

Ran a Crazy 8 sprint (24 ideas) and validated the concept with external data—1 in 5 upper-year students report having no “real friend.” Defined the guiding question: How might we let shy commuters and residents discover events and start conversations effortlessly?

02  Primary Research

Affinity wall placeholder

We conducted 15 user interviews (commuters, residents, introverts, extroverts) and synthesized 20+ sticky notes into an affinity diagram.

  • Initiating social interaction is difficult: “I typically don’t initiate conversations… I wait until someone else initiates first.”
  • Event awareness is low: Students miss events because information is scattered across too many platforms.
  • Desire for deeper connections: Many feel drained by surface-level friendships and want more emotional depth.
  • Social media has limits: Instagram and TikTok help discover events but feel awkward for building real-life connections.

03  Personas & JTBD

Persona cards placeholder Persona cards placeholder

Mike — commuter, introvert, struggle with scattered information and need a centralized source.
Carine — commuter, extrovert, seeking for deeper connections.

Key user tasks:

  • Filter events by interest and availability
  • Match with peers based on shared interests
  • Receive personalized event recommendations
  • Discover spontaneous nearby events on campus

04  MoSCoW Requirements

Must‑haves : central event list, personalised matching, filtering
Should‑haves : map view, ice‑breaker prompts, interest groups
Could‑haves : mutual‑friend suggestions, event rating and reviews
Excluded : feeds & follower counts to avoid vanity metrics.

05  Paper & Low‑Fi Prototypes

Low-fi wireframes placeholder Low-fi wireframes placeholder Low-fi wireframes placeholder

Sketched flows on paper, moved into Figma wireframes, and introduced a List ⇄ Map toggle after map‑first layouts confused users.

06  High‑Fi Prototype & Design System

High-fi screens placeholder

Built a token‑based UI kit; added a location‑aware For You rail, an onboarding progress bar, and a streamlined four‑icon navigation.

07  Usability Testing

Usability session placeholder Usability session placeholder

We tested 4 core tasks (matchmaking, event navigation, onboarding, chatrooms) with 9 participants.

Outcome: System Usability Scale (SUS) score of 82.5 (90th percentile).

08  Iteration & Issue Log

Issue log spreadsheet placeholder Outcome dashboard placeholder

Resolved 10 key issues

  • Added “My Chat Rooms” to help users return to conversations
  • Enlarged button sizes for better mobile accessibility
  • Introduced dual back buttons in onboarding
  • Improved saved event feedback and notification controls
  • Allowed users to unselect options in matchmaking

These changes cut average task time by 23% and reduced user confusion.

09  Outcome

Students can now move from “I don’t know anyone” to having an event buddy and a weekend plan. The project proves my ability to translate research into polished, high‑impact UX/UI.